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Total Turbo - Gameplay Showcase

A Star Fox-inspired rail shooter drenched in neon aesthetics, blending classic arcade flight combat with a stylized cyberpunk Tokyo skyline.

🛸 Gameplay Systems Developed
Ship Controller

On-Rails Movement – Automated forward progression with player-controlled lateral and vertical positioning within the screen bounds
Responsive Ship Handling – Smooth input translation for precise dodging and positioning during combat
Barrel Roll Mechanic – Defensive maneuver system for evading incoming fire and obstacles with style
Ship Banking & Tilt – Visual feedback through ship rotation matching player input direction

Rail System Architecture

Path-Based Progression – Ship follows predetermined flight path through the environment while allowing freedom of movement within the rail corridor
Speed Management – Consistent forward velocity maintaining gameplay pacing and level flow

Visual & Environmental Design

Neon Tokyo Greybox City – Stylized cyberpunk cityscape serving as the arena, built with clean geometric forms and synthwave color palette
Synthwave Aesthetic – Cohesive visual identity with neon accents, dark backgrounds, and retro-futuristic atmosphere
Environmental Storytelling – Urban skyline creates sense of scale and immersion during flight sequences

Game Feel & Polish

Arcade-Style Controls – Tuned for responsive, satisfying ship handling true to the Star Fox legacy
Visual Feedback Systems – Ship animations and effects communicating player actions clearly

🔗 Source Code
Full project available on GitHub:
github.com/brenoaguirres/TotalCloneTurbo

Built with: Unity | C#
Genre: Rail Shooter / Arcade
Aesthetic: Synthwave / Cyberpunk
Platform: PC
#unity #gamedev #csharp #starfox #railshooter #synthwave #cyberpunk #neon #indiedev #arcade #portfolio