A Star Fox-inspired rail shooter drenched in neon aesthetics, blending classic arcade flight combat with a stylized cyberpunk Tokyo skyline.
🛸 Gameplay Systems Developed
Ship Controller
On-Rails Movement – Automated forward progression with player-controlled lateral and vertical positioning within the screen bounds
Responsive Ship Handling – Smooth input translation for precise dodging and positioning during combat
Barrel Roll Mechanic – Defensive maneuver system for evading incoming fire and obstacles with style
Ship Banking & Tilt – Visual feedback through ship rotation matching player input direction
Rail System Architecture
Path-Based Progression – Ship follows predetermined flight path through the environment while allowing freedom of movement within the rail corridor
Speed Management – Consistent forward velocity maintaining gameplay pacing and level flow
Visual & Environmental Design
Neon Tokyo Greybox City – Stylized cyberpunk cityscape serving as the arena, built with clean geometric forms and synthwave color palette
Synthwave Aesthetic – Cohesive visual identity with neon accents, dark backgrounds, and retro-futuristic atmosphere
Environmental Storytelling – Urban skyline creates sense of scale and immersion during flight sequences
Game Feel & Polish
Arcade-Style Controls – Tuned for responsive, satisfying ship handling true to the Star Fox legacy
Visual Feedback Systems – Ship animations and effects communicating player actions clearly
🔗 Source Code
Full project available on GitHub:
github.com/brenoaguirres/TotalCloneTurbo
Built with: Unity | C#
Genre: Rail Shooter / Arcade
Aesthetic: Synthwave / Cyberpunk
Platform: PC
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