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SpeedTaxi - Gameplay Showcase

A love letter to late 90s gaming, blending the frantic passenger pickups of Crazy Taxi with the vehicular mayhem of Carmageddonβ€”all wrapped in authentic PlayStation 1 visuals.

πŸš— Gameplay Systems Developed
Custom Vehicle Controller

Acceleration & Braking – Ground-up car physics with responsive throttle and brake input handling
Drift Mechanics – Arcade-style drifting system for tight cornering and stylish maneuvering through city streets
Momentum-Based Movement – Weighty, satisfying vehicle feel tuned for chaotic gameplay

Passenger & Fare System

Street Pickup Mechanic – NPCs walking the city will enter your taxi when you pull up close, initiating a fare
Dynamic Destination System – Random finish line locations spawn for each passenger, creating varied routes
Cash Rewards – Successful drop-offs pay out, building your score throughout the run

Chaos & Carnage

Hit & Run Scoring – Earn cash for collisions with civilians and causing destruction across the city
Wreckage Bonus System – Environmental mayhem contributes to your total score
Teddy Bear Civilians – Playful stand-ins for pedestrians, keeping the carnage lighthearted

NPC & Spawning Systems

Civilian AI – NPCs spawn throughout the city and walk the streets, populating the world with targets and potential fares
Particle FX on Impact – Collision feedback with blood splatter particles and puddle decals for satisfying hit confirmation

PSX Visual Pipeline

CRT Post-Processing – Scanlines and screen curvature emulating vintage CRT monitors
Low Resolution Rendering – Reduced render resolution for authentic chunky pixels
Dithering & Affine Texture Warping – Classic PSX texture wobble and color banding
Disabled Depth Buffer – Z-fighting and polygon sorting artifacts true to original hardware limitations
Low Poly Aesthetic – Deliberately simple 3D models honoring the era's visual style

Game Loop & UI

Timer System – Race against the clock to maximize your score before time runs out
Cash/Points Display – Real-time score tracking for fares and destruction
Soundtrack Integration – Tony Hawk's Pro Skater-inspired music setting the perfect late-90s arcade mood

πŸ”— Source Code
Full project available on GitHub:
github.com/brenoaguirres/game_dev-SpeedTaxi

Built with: Unity | C#
Genre: Arcade / Driving / Action
Aesthetic: PSX / Retro
Platform: PC
#unity #gamedev #csharp #psx #retrogaming #crazytaxi #carmageddon #indiedev #lowpoly #arcade #portfolio